Classes and Class Abilities

Not sure what to call this, despite classes not existing.

Each level, you get 1 Ability. Maybe it'll be called a feat, a power, a skill, wtf ever. Let's just call it an Ability for now.

Example abilities:

Assumptions:

Not sure:

Ability Tree

Root:

General Abilities

ideas:

Heritage Abilities

All:

Sylvans

Netherkind

Learned Abilities

Martial

Magical

Meta:

Spellcasting:

Supernatural Powers:

IMPORTANT NOTE

Spellcasting abilities give seed powers (e.g. Flames, Push, Contagion). To cast spells, you use one or more seeds, then add modifiers as you see fit, then roll a skill check. Failure, mixed success, and complete success are all options. It's highly customizable.

There are also non-spellcasting powers. Supernatural Powers are simple, reliable, narrow in scope, and don't have any rolls involved (typically). They may have specific weaknesses (e.g. Spider Climb lets you run at full speed on any surface, except if it's greasy you can't stick at all, or something), but you need not worry that you'll roll a nat 1 at the wrong time.

Supernatural powers are not exclusive with Spellcasting--something that a supernatural power can do can also be doable through Spellcasting. The tradeoff is that Spellcasting is usually more broad per AP spent.

TO BE DETERMINED: is the list of supernatural powers basically the "spell list", and the Spellcasting abilities are based on those? Or, are supernatural powers pre-configured using Custom Powers? Bleh.

Perhaps this:

IDEAS TO CONSIDER If custom powers are going to automatically get better with rank, and spellcasting implicitly gets better as your numbers improve, maybe martial abilities should get better too. Example:

Numbers

Sigh.

Maybe the problem is the sheer number of skills. There are only 6 ability scores to divide points among, but there are far more skills. And yet, it's probably unnecessary to actually have dozens of skills.

Why can't it just be ability scores? To hell with proficiency? Let's consider the cons:

That's...about it, I think?

Maybe if we just ignore the first point, we could go with a simple level-based progression, i.e. X points at level 0, +1 ability score point per level. You know: the exact thing from 5e Adv.

Experiment 1: Kaine

Even with a silly amount of stat points in Str, the numbers feel low. There needs to be a proficiency bonus.

How about 4e style, wherein:

Results: I'm liking it so far. He attacks and defends at +25, but has a +7 Dex save.

Now, we need to talk about skills.

Skills

Skills aren't as good as Feats or Powers. It's nice to get a modest bonus to checks (you know, at level 2? Or 4? Or something), but that's not nearly as good as Powers and Feats. So...?

Ideas:

Approach 1

5 free skills, 1 AP per extra skill.

This doesn't address the fairness problem, but rather incentivizes you to keep skill count down. Good for party balance, although it suffers because combat skills are more useful than non-combat ones.

Approach 2

X free skills, +Y skill per level

Let's say 3 at level 1, 1 every 4th?

Addresses fairness, but seems arbitrary. Still favors combat skills.

Approach 3

d20 style. You get X skill points per level. Proficiency bonus = SP spent on the skill. You can divvy them up however you want. And yes, Int gives you extra points, retroactively.

Takes up more space on the character sheet. Still favors combat skills, but the assumption should be that most PCs need 3-4 of those tops, so they should be able to branch out a little bit if they have, say, 4+Int skills.

RELATED IDEA Powerful heritage abilities are cool, but what about the Heritage "hero" that grants abilities such as increased skill points, more reactions, etc?

Combat vs Non

Quick notes:

Crazy idea:

Say what? Yeah, will need a different approach to numbers (maybe back to proficiency bonus). Super-powered beings will need abilities that specifically describe their superpowers (e.g. heavy lifting, bonus melee damage, super fast movement, etc)

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